Engadget Video games do not cause violent behavior. There is no scientific, consensus-backed research supporting the idea that playing video games -- even bloody, realistic shooters -- leads to real-life acts of brutality. However, this misguided theory prevails.
Written by Giovanni Albanese Jr. And not just between the entertainment industry and medical experts. The topic is prominent enough that it prompted the American Academy of Pediatrics AAP to issue a recommendation last month about children watching violent movies and playing violent video games.
The research was the first in this field to examine the breadth of previous studies, and to undertake multiple approaches to reviewing the literature.
The data demonstrated a consistent relationship between violent video game use and increases in aggressive behavior, cognition, and effect, according to the APA Task Force on Violent Media report.
Video game violence also leads to decreases in pro-social behavior, empathy, and sensitivity to aggression, the task force added. Scientists have looked into the use of violent video games for more than 20 years, but task force chairman Mark Appelbaum, Ph. The APA report went on to say that no single risk factor consistently leads a person to act aggressively or violently, but rather it is an accumulation of risk factors that leads to the aggressive or violent behavior.
Violent video game use is one such risk factor. Vic Strasburger, distinguished professor of pediatrics emeritus at the University of New Mexico School of Medicine, said it goes deeper than violent video games. They have mental illness. They are socially isolated. They play violent video games.
Other theories arise The APA report was contradicted seven months later by another study that focused on children in Europe. The team of 13 researchers looked at the video game playing habits of more than 3, children across Europe in Video games are now a part of a normal childhood," said Katherine Keyes, one of the 13 authors, and a professor of epidemiology at Columbia, in a U.
News and World Report article. News and World Report. Another study that was published in October concluded that parents were an important factor in determining how much time children spend playing violent video games. Researchers at Iowa State University used an online survey of both parents and children aged 8 to 12 for their conclusions.
Association urges changes in industry There are calls for the video game industry to clean up its act. After its study, the APA urged the video game industry to design games that include increased parental control over the amount of violence the games contain.
In addition, they are encouraging the Entertainment Software Rating Board to refine its video game rating system. Video games are extraordinarily common. This story was originally published on August 14,and was updated by David Mills on August 18, MORE: Everything You Know About Boys and Video Games Is Wrong In a report published Aug.
13, an APA task force reviewed more than studies on violent video game use . Video games do not cause violent behavior. There is no scientific, consensus-backed research supporting the idea that playing video games -- even bloody, realistic shooters -- leads to real-life.
In a series of experiments, with more than 3, participants, the team demonstrated that video game concepts do not 'prime' players to behave in certain ways and that increasing the realism of.
The Entertainment Software Association, which represents the U.S. video game industry, criticized the APA study, noting that youth violence has declined to a year low during the "video game epoch."Founded: Sep 18, Ever since Columbine, in which two students went on a deadly rampage at their high school, television, movies, and video games have been a popular target for senseless acts of violence.
Video game controversies are societal and scientific arguments about whether the content of video games changes the behavior and attitudes of a player, people who knew less about games and who were very conservative in ideology were most likely to think video games could cause gun violence.